Sorry for the short notice, I had accidentally missed the notice I got - in about 9 hours from now (1 AM EST; 06:00 UTC) the site will be going down due to a server move. It apparently will take up to 8 hours, though I'm really hoping it will take a lot less. I will grab a copy of the Nov 3rd (the day before keymap change) and the latest build (I plan to rebuild it shortly) before the site goes down, and make them available on both ABi and a file upload site (unsure of which one yet)
Here's what I think is happening:
To older users, the new keymap is harder to adapt to, because they've become adjusted to the current keymap (and therefore, if the new keymap was commited sooner, it would have been easier). To new (and left handed?) users, it isn't too hard because they find what each button does and thinks that's what it's supposed to do, and not "the power button should go to the menu, not stop music". I personally have stopped my music accidentally from doing that. However, I think it's going to be better to use the new keymap because at some point, all the custom builds will need to switch. However, I will post a button comparison to help make it easier for users.
Due to the massive amount of things SVN did to the build, I'm going to be starting the rebuild tonight, and finish tomorrow if needed. The update script has been paused, so the last working build should be what's available. Since I haven't been in for a while, I can't say for sure what patches are non-functional, but will go through each one and see. That should clear up most of the 150 new emails I have ;).
Finally, after nearly two weeks, I have internet access. I can't imagine how many emails from the tracker I have, but I'll try to update everything as soon as I can.
It seems that an equal amount of people want the current keymap as they do the old keymap. I personally have kept a build from before the change, and have mostly used that. However, I am going to see if I can make a patch that allows for changeable keymaps. I've downloaded a copy of the latest source, as well as all the patches in my build, so that if I don't have internet access when I get home, I should still be able to work on it.
I have no internet right now - connecting from school. Updates later
Some people are complaining how they don't like the new keymap that was added two days ago. Since it's been two days now (hopefully enough to see if people will like it) I'm going to ask this: Who would prefer if I roll back the keymap to the way it was before?
Well, I figure since it's late, the DSL is still working, and it needs to be done, I believe the Windows copy of the simulator should be ready within the next few minutes. It was only a few line changes to the update script, but it will require me to split the two simulators. Once ready, the new links will be:
Windows: http://chrisjs.com/rockbox.sim-win32.zip
Linux: http://chrisjs.com/rockbox.sim-linux.zip
UPDATE: They're ready. I haven't tested the linux copy (I'm going to bed right after saving this) but the Windows copy does have working plugins (and I'd assume working codecs, but I don't have any files to test that). The Linux copy has a few extra files in it (SDL.dll for example) that can be removed, which I'll do tomorrow.
I'm probably as surprised as everyone else, but our DSL service was apparently scheduled to be cut today. The build will stay up, but if there's a compile error, it will stall until I get this DSL issue straightened out. I will/may be unavailable for several days, but will try to get back ASAP. If anyone thinks they can help take over the build, comment NOW!
EDIT: Apparently this is a transfer of service, which results in a day or so of no connection, instead of a dsl cut. In that case, I will possibly* be without an internet connection few a day or two, instead of what I thought would be longer.
* My ISP provided email is disabled, but DSL still works - I'm not sure if the dsl hasn't been turned off yet, or if some "glitch" caused it to stay on. Updates tomorrow.