Just a few updates on personalized builds. Even though I'm not officially compiling the builds yet, I have compiled one for testing purposes. A few things to note:
The old wps patches are now removed from the form - it's either viewports or nothing. In addition, the custom list/menu patch is going to be removed rather soon, as that seems to have multiple bugs in it, and it's a closed patch soon to be replaced by FS#8457.
Another problem. Even with a perfect build (no failed hunks, etc) it still takes about an hour to get the build ready, add patches, and compile. Even though I haven't officially started, 7 requests have been verified, which would take around 7 hours to do. Seeing how much time this would take (both real and cpu time) I'm most likely going to have to separate things a little. Even with ads (oh boy...now we're talking about money..) I'm not getting a whole lot of money, and compiling only 7 builds on the server would most likely force me to move to a different hosting plan because of high resource usage.
As of right now, all donating does for you is lets you view the site without any ads. Once I get personalized builds ready, donating (only one time needed) will also get you higher priority in terms of having the build compiled. Mainly, the build would be compiled on the server, while users who don't donate would have their build compiled on a separate computer at my house. The main advantage here is that the builds on the server can be updated from where-ever I happen to be, while builds at home could only be updated when I'm at home. In addition, since I'm already busy with my build, school, etc., the builds compiled at home would only be compiled/updated when I get a chance, while builds on the server would be compiled/updated as soon as possible.
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Comments on any of that? I figure this way, personalized builds are still free, but I'd have a little extra money for hosting. Also, for those wondering, donations and money made from ads are only used to pay for the site and hosting, not anything else.




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